Water Cycle
This is an experimentation with Unity and a real-life complex system to see how accurate I can make it in a limited amount of time.

Context
I started this project because I wanted to attempt to model a real life system using the Unity Engine. I chose the water system because it is a close loop system that I am reasonably familiar with. However, I did not anticipate the large number of external factors there would be.

Tools
I decided to use C# scripting in the Unity 3D game engine as I have previous experience with it. I also used a combination of ChatGPT and Google to find correct equations I would need for the simulation.

Development
The majority of development so far has been attempting to find the correct formulas. Another large part of the project has been attempting to adapt these formulas to my project as modelling every aspect of the water cycle would take much longer than I would like for this project. Therefore, I have made a handful of assumptions which decrease the complexity and accuracy of the system in the interest of saving time.
Final Product
This project is not complete at the moment. I have created a day/night cycle and the evaporation section of the simulation and am currently working on the cloud formation section.